Kurashima's monster designs are a bit out of the ordinary. Minaba and Kurashima provided a couple of pieces of artwork to the magazine. In fact, the week following his release from the hospital, he apparently began creating rough sketches of the game's monsters. He spent a month in a bed, he disclosed to the magazine, although he's feeling better now. We'd make our way to the Shinjuku Watami to scan the floors for any clues or forgotten pieces of art, but it turns out that there are quite a few Watami's in the Shinjuku area.įollowing this initial work, the project was interrupted as Kurashima found himself in the hospital. And so began design work on Project O, with initial discussions centering on art and character designs. Kurashima recalled being called into a Watami (a Japanese restaurant chain) in Tokyo's Shinjuku district apparently, this was Minaba's doing. It all started, according to Minaba, when Kimura asked him for advice on what kind of art style should make it into the game. The three first began by offering details on how the project came about. ![]() ![]() Remember Project O? You know, Marvelous Interactive's original Wii game that drew attention at its announcement a couple of months back due to some of the players involved, including Hideo Minaba (art director on Final Fantasy XII), Kazuyuki Kurashima (designer of Moon and Endnesia), Youichi Kawaguchi (main programmer on Dragon Quest VIII) and Yoshirou Kimura (Moon, Chulip)? The mysterious game is back in the news again following an interview with Kimura, producer, Minaba, character designer, and Kurashima, monster designer, the latest issue of Famitsu.
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